Generalist 3D Artist with 7 years of experience. He started his studies in Autodesk Maya software, where he learned the fundamental concepts of good modeling, such as polygonal counting, box modeling, mesh optimized for animations and mesh opening (UV Unwrapping), and texturing. Soon he took a liking to the area and expanded his studies to several other software that make up the workflow of a 3D artist He currently works in the Archviz (Architectural Visualization) market, using 3ds Max as the main software in conjunction with the Corona Renderer. He owns the 3D studio "Concretize Archviz" where he has rendered rendering services to large companies in the area.
Sao Paulo, Brazil
- 3D Renders